Young World Changers (Noored Maailmamuutjad)

Young World-Changers is a civic education program initiated by the [...]

  • 4h
  • free
  • unlimited
  • English, Estonian

Description

Young World-Changers is a civic education program initiated by the Tallinn Education Department, based on the Finnish Gutsy Go intervention method (2017). The aim of the program is to strengthen young people’s participation and motivation to be active citizens by identifying issues in their communities and working together to solve them.

Over four school days, 8th-grade students step away from their regular curriculum to form 10-person teams. Each team, supported by trained facilitators, identifies a community challenge and implements a real-life solution. Projects can range from reducing school bullying to supporting elderly neighbors or environmental actions.

Method & Activity Information.

  • Difficulty: Medium
  • Session location: Talinn, Estonia
  • Test date: 22/04/2025
  • Duration: 4h
  • Costs: free
  • Materials used: Worksheets, video equipment, planning tools, pens, creative materials
  • Youth participated: 60
  • Registration: none

Case Description

Stakeholders: Tallinn schools, teachers, youth workers, local communities

Needs & Requirements: Increase youth engagement and civic responsibility

Problems: Lack of youth participation in solving community issues

Topics & Themes: Peacebuilding, civic engagement, social responsibility, teamwork

Method Usage

Context: Formal school setting, civic/social education

Country & City: Estonia, Tallinn

Target group: 8th-grade students (13–14 years old)

Purpose & Reason for Using the Method: To help youth experience being agents of change and to build problem-solving, teamwork, and leadership skills

Description of Session Setup:

 

Day 1: Introduction, identifying problems

 

Day 2: Planning solutions

 

Day 3: Implementation in real-life settings

 

Day 4: Presentation and reflection

Summary of Session Results:

Participantshave  successfully executed various community projects, such as anti-bullying initiatives, intergenerational support activities, and environmental cleanups. Students have reported gaining a stronger sense of agency and understanding the impact of small actions.

Method & Activity Feedback

Facilitator

Category

Likert-7 AVG

Description

  • Effectiveness

    6.8

    Facilitators agreed the activity effectively supported deep understanding of the topic.

  • Efficiency

    6.8

    The method worked well in the physical setting and achieved results efficiently.

  • Learnability

    6.8

    The method was easy to adapt and implement for the group’s level and context.

  • Enjoyability

    7

    All facilitators reported enjoying the session greatly.

  • Adaptability

    7

    Facilitators could flexibly adjust the activity to suit the group’s needs.

  • Feedback (recommendation)

    7

    All facilitators would recommend this method to others.

Observer

Category

Likert-7 AVG

Description

  • Engagement & Participation

    7

    Most students were actively involved, worked in teams, and remained engaged throughout the program.

  • Comprehension & Knowledge

    7

    Observer noted students made strong connections between the project and real-world social issues. Reflections showed high awareness and critical thinking.

  • Game Mechanics & Functionality

    6

    The method functioned well, with clear structure and enough flexibility. Minor timing issues emerged in execution due to external dependencies (e.g., sponsors).

Participant Experience

Category

Likert-7 AVG

Description

  • Enjoyment

    6.4

    Participants found the experience enjoyable and uplifting.

  • Usability

    6.2

    The method was intuitive, though some encountered practical time limitations.

  • Learnability

    6.3

    Youth reflected on personal growth, collaboration, and new perspectives.

  • Recommendation score

    6.5

    Support for making this program available to more students and schools.

Positive

“Very fun! It was a great and heartwarming project.”

“It was a good and fun break from regular schoolwork. It proved to me that with the right people, contacts, and ideas, anything is possible in a short time.”

“It seemed scary at first, but in the end, I really liked it.”

Negative

“Based on the student’s feedback, some projects felt they had too little time to create the outcome they wished for.”

Suggestions & tips

The method is very adaptable and empowering. It offers hands-on learning that strongly complements formal education. Ensuring enough support for group project planning is crucial.

Quanto è stato utile questo articolo

Clicca su una stella per votare!

Valutazione media 0 / 5. Conteggio voti: 0

Ancora nessun voto! Sii il primo a valutare questo articolo.

Ci dispiace che questo articolo non ti sia stato utile!

Aiutaci a migliorare questo articolo!

Dicci come possiamo migliorare questo articolo

Related methods

  • 120min

    20+

    English

    The Europa Experience Simulation Game immerses participants in a realistic simulation of the European Parliament’s decision-making [...]

  • 45min

    5-10

    English

    Fake Expert is a communicative game of social deduction using Demodice cubes. Players take the role [...]

  • 45min

    10+

    English, Italian

    È un mazzo di carte in cui ognuna rappresenta una parola importante, tradotta in diverse lingue [...]

  • <30

    20+

    English, Estonian, Finnish, Italian

    This quiz has been designed to give young people a quick and useful introduction to the [...]