Youth participation
Youth societal participation, or youth political participation, means the active engagement of young people in their communities or on a wider scale. Traditionally, only adults have ways for influencing, such as voting, joining a party, or running for office. For youth, there are youth councils and youth-targeted political organizations, and non-institutional participation, including organizing protests, social media campaigns, volunteering, boycotting, and opinionated art.
Gamification
Gamification means using features from games in other environments, like schools, work, or hobbies. These features include mechanics like points, badges, leaderboards, levels, challenges, and rewards as well as competition, collaboration, and feedback. For example, a language‑learning app might give you points for learning new words and let you level up to more difficult vocabulary, whereas a fitness or chores app might reward you with points based on how much work you do or how long a task takes. Gamification can also be non-digital. Traditional stamp cards at cafes or stores and reading programs at schools are ways to make activities gamified.
Gamified youth participation
Best practices
Select method based on the need: When finding the right method, think about what you want to teach or discuss about and what kind of group you have. Prefer cooperative games to competitive games to mitigate issues caused by losing a game.
Know the method: Learn the rules well beforehand and check the requirements regarding the needed time, space, and equipment.
Test the method: Try all tools beforehand. Pilot the method with other people, like co-workers. Make sure it’s safe (physical and digital) and accessible to everyone. Have a plan B just in case (e.g., both online and offline method).
Inform parents: With underage participants it’s important to let their parents know if there’s anything unusual, such as data collection or different location.
Create a safe space: Make participants feel welcome and comfortable; it increases willingness to participate. Let them know you’re there if they need help.
Explain the rules clearly: Rather than only talking, show visualizations or concrete examples. If there’s enough time, have a practice round first, where the game is learned by playing it. Keep it short and simple and use friendly language.
Motivate the participants: Explain the learning goals, objectives, and how and where the results will be shared to show that their contributions matter. Have an energizer in the beginning according to the situation (e.g., no exercise right after eating). If they seem too bored, allow creativity to modify the game.
See and hear the participants: Make sure everyone feels comfortable during the game and solve possible conflicts. Be ready to answer questions, even political and cultural issues.
Consider insecurities: Don’t force anyone to be the centre of attention or to share personal details (e.g., inability to do something the game requires, like swimming). Avoid activities that include touching.
Monitor participation: Make sure everyone is participating in the activity. Assign different roles, rotate roles, or use small groups and facilitate actively. Offer alternative ways to participate if someone is unable to do certain things.
Focus on the process: Value the learning and experiences along the way, not just the end result.
Ask for written feedback: Ask participants to write their own individual reflections. This helps prevent the mirroring effect and reduces anxiety about speaking in front of others.
Have a debrief: It’s very important to have time for discussion, reflection, questions, and feedback. This is helpful for both the facilitator and the participants because otherwise much of the learning is lost.
Have continuity: Plan several sessions with the same group to strengthen trust, learning, and connection.


